What is the secret to creating media steam/clouds? My two big problems
seem to be that I cant get the edge of each 'puff' well defined (not
enough contrast along the edge of the cloud) and that the edge of the
container object plays too much of a role in the shape of the puffs. I
just want puffs of steam shaped randomly, but which are within the
bounds of the container object, any thoughts? Also, what is the usual
pattern used for the density?
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Chris Maryan
mailto: mar### [at] mcmaster ca
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